Farcana Wiki v2.0
  • WIKI
    • Welcome to Farcana Wiki!
  • GAME
    • Game Overview
    • USP
    • Gameplay
      • Game Loop
      • Gunplay
        • Weapons
      • Heroes
      • Abilities
      • New Role System
      • Features
      • Principles
      • Lore
      • Setting
      • Original Art Style
    • Esports
    • Roadmap
  • ECONOMY
    • Tokenomics
      • Token overview
      • Staking
      • FAR token utility
      • FIAT gateway
    • In-game economy
      • Basic tools
      • Meta systems
      • Competitive system
      • Crafting system
      • NFT arena lands for b2b
  • FARCANA STUDIO
    • Studio overview
      • Team
      • Partners & Investors
    • Legal agreements
      • Terms of Service
      • Privacy Policy
    • FAQ
    • OFFICIAL LINKS
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  1. GAME
  2. Gameplay

Features

Fast Paced Shooter

Fast movement and fast decision making is what brings F closer to the old school shooters. Your weapons will be doing most of the talking while the timing and strategic use of character's tactical and defensive abilities decide who wins the match.

Characters + abilities + role system

Each out of 24 characters will provide a new type of gameplay, new feelings and possibilities. We are revisiting the classic role-playing system in favor of a deeper and more tactical team interaction

Gunplay

Methodical approach to the shooting impact settings results in each weapon in the game feeling unique. Alternative fire mode brings additional depth to the gameplay. Unique combinations of characters and weapons will uncover a new layer of tactical combat.

Competitive play

Our aspiration is to deliver a level of quality and precision that would match expectations of our most competitive players. Our UI efforts are aimed at making the viewership experience comfortable and transparent.

Game Modes

We plan to add 5 different new game modes until end of 2024

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Last updated 9 months ago

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