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For the complete documentation index, see llms.txt. This page is also available as Markdown.

Basic tools

CURRENCIES

The economy is made up of several types of currencies that support its needs and make it sustainable.

⧫ $FAR token: Provides token utilities, creates token recognition, and is a unique currency for which particular goods are available.

⧫ Fiat on-ramp for a familiar currency: Depending on the user’s region, this allows a larger mass of players to make purchases by converting it first into $FAR token (seamless to the player) and then into Credits (game currency)

⧫ Credits: Game currency for which in-game purchases are made. It is connected to the game wallet and is not subject to reverse conversion. Provides sustainable value for in-game purchases.

⧫ XP: Game experience points indicate the player's progress in the season and are also spent on the Cash box. Experience points reset at the start of the season.

⧫ Particles: game resource required for NFT crafting. It cannot be updated at the beginning of the season, required for regular player rewards.

GAME ITEMS = NFTS

The economy involves the regular creation of in-game items. All in-game items are NFTs. The uniqueness of the system lies in the fact that the player can dispose of the NFT as follows:

1. Burn and get a game item (for example, a skin used in a game)

2. Sell on the market/exchange

TYPES OF IN-GAME ITEMS:

⧫ Skins: Characters, weapons, pets

⧫ Decorations for the player's room

⧫ UI elements: Icons, titles, frames, etc.

⧫ Voice lines

⧫ Boosts: Batteries that increase XP gain

⧫ Character animations: Best moments, victory screens, taunts, etc.

⧫ Particles Packs

⧫ Rank Totem

The main objective of the tool: The system allows you to increase the value of NFTs, and players use it to earn money by holding and selling NFTs like real collectors. Provide token utilities.

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