# Basic tools

### CURRENCIES&#x20;

The economy is made up of several types of currencies that support its needs and make it sustainable.&#x20;

**⧫ $FAR token:** Provides token utilities, creates token recognition, and is a unique currency for which particular goods are available.&#x20;

**⧫ Fiat on-ramp for a familiar currency:** Depending on the user’s region, this allows a larger mass of players to make purchases by converting it first into $FAR token (seamless to the player) and then into Credits (game currency)&#x20;

**⧫ Credits:** Game currency for which in-game purchases are made. It is connected to the game wallet and is not subject to reverse conversion. Provides sustainable value for in-game purchases.&#x20;

**⧫ XP:** Game experience points indicate the player's progress in the season and are also spent on the Cash box. Experience points reset at the start of the season.&#x20;

**⧫ Particles:** game resource required for NFT crafting. It cannot be updated at the beginning of the season, required for regular player rewards.&#x20;

### GAME ITEMS = NFTS&#x20;

The economy involves the regular creation of in-game items. All in-game items are NFTs. The uniqueness of the system lies in the fact that the player can dispose of the NFT as follows:&#x20;

1\. Burn and get a game item (for example, a skin used in a game)&#x20;

2\. Sell on the market/exchange&#x20;

### TYPES OF IN-GAME ITEMS:&#x20;

⧫ Skins: Characters, weapons, pets&#x20;

⧫ Decorations for the player's room&#x20;

⧫ UI elements: Icons, titles, frames, etc.&#x20;

⧫ Voice lines&#x20;

⧫ Boosts: Batteries that increase XP gain&#x20;

⧫ Character animations: Best moments, victory screens, taunts, etc.

⧫ Particles Packs&#x20;

⧫ Rank Totem&#x20;

The main objective of the tool: The system allows you to increase the value of NFTs, and players use it to earn money by holding and selling NFTs like real collectors. Provide token utilities.&#x20;
