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  • CURRENCIES
  • GAME ITEMS = NFTS
  • TYPES OF IN-GAME ITEMS:
  1. ECONOMY
  2. In-game economy

Basic tools

CURRENCIES

The economy is made up of several types of currencies that support its needs and make it sustainable.

⧫ $FAR token: Provides token utilities, creates token recognition, and is a unique currency for which particular goods are available.

⧫ Fiat on-ramp for a familiar currency: Depending on the user’s region, this allows a larger mass of players to make purchases by converting it first into $FAR token (seamless to the player) and then into Credits (game currency)

⧫ Credits: Game currency for which in-game purchases are made. It is connected to the game wallet and is not subject to reverse conversion. Provides sustainable value for in-game purchases.

⧫ XP: Game experience points indicate the player's progress in the season and are also spent on the Cash box. Experience points reset at the start of the season.

⧫ Particles: game resource required for NFT crafting. It cannot be updated at the beginning of the season, required for regular player rewards.

GAME ITEMS = NFTS

The economy involves the regular creation of in-game items. All in-game items are NFTs. The uniqueness of the system lies in the fact that the player can dispose of the NFT as follows:

1. Burn and get a game item (for example, a skin used in a game)

2. Sell on the market/exchange

TYPES OF IN-GAME ITEMS:

⧫ Skins: Characters, weapons, pets

⧫ Decorations for the player's room

⧫ UI elements: Icons, titles, frames, etc.

⧫ Voice lines

⧫ Boosts: Batteries that increase XP gain

⧫ Character animations: Best moments, victory screens, taunts, etc.

⧫ Particles Packs

⧫ Rank Totem

The main objective of the tool: The system allows you to increase the value of NFTs, and players use it to earn money by holding and selling NFTs like real collectors. Provide token utilities.

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Last updated 9 months ago

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