> For the complete documentation index, see [llms.txt](https://docs.farcana.com/farcana-wiki-2.0/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.farcana.com/farcana-wiki-2.0/game/gameplay.md).

# Gameplay

Our goal is to create an immersive gaming experience by fusing the best elements of the shooter games industry with our unique selling points.&#x20;

In our gameplay development, we rely on **the following criteria:**

1. **Personality:** Each Star brings a unique gameplay experience, offering fresh feelings and possibilities. The abilities of each Star are intricately tied to their narrative design and visual language. Thus, every Star is "the main character".
2. **High-quality gunplay:** We pay a lot of attention to the impact of shooting settings (recoil, camera shake, VFX, animations, UI, etc.). Each weapon in the game should give the player the unique feel and feedback of that particular type of weapon.
3. **Unique Gunplay:** We are developing weapon types and alternate fire mode behaviors that are new for the genre. Even melee weapons are not simply a sidearm, they are a fully capable standalone option.
4. **Weapon as a style:** A Star's weapon is not just a choice between distance or rate of fire. It is a whole game strategy. Thus, each Star can be played in three scenarios and be effective in various team picks, game modes, and maps."
5. **Unique role-playing system:** We are revisiting the classic role-playing system (dd-tank-hill) for a more tactical team experience.
6. **Defensive focus:** We are revamping game mechanics to emphasize tactical and defensive abilities over damage-dealing ones, crafting a balanced and pure eSports experience.
7. **Teamwork:** Farcana is a team game to its very core, so we look to introduce a deep system of combinations of abilities and tactical interaction between roles.
8. **Movement:** Farcana emphasizes constant movement and positional change, with cover-shooting playing more of a minor role.
9. **Esport:** Our gameplay focuses on Esports, prioritizing both player and audience experience. We strive for games that are engaging and easy to follow even for non-gamers.


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