Farcana Wiki v2.0
  • WIKI
    • Welcome to Farcana Wiki!
  • GAME
    • Game Overview
    • USP
    • Gameplay
      • Game Loop
      • Gunplay
        • Weapons
      • Heroes
      • Abilities
      • New Role System
      • Features
      • Principles
      • Lore
      • Setting
      • Original Art Style
    • Esports
    • Roadmap
  • ECONOMY
    • Tokenomics
      • Token overview
      • Staking
      • FAR token utility
      • FIAT gateway
    • In-game economy
      • Basic tools
      • Meta systems
      • Competitive system
      • Crafting system
      • NFT arena lands for b2b
  • FARCANA STUDIO
    • Studio overview
      • Team
      • Partners & Investors
    • Legal agreements
      • Terms of Service
      • Privacy Policy
    • FAQ
    • OFFICIAL LINKS
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  • Stylized Anime Realism with Hand-Painted Textures
  • Light Sci-fi
  • Geometricity
  • Hand-paint + PBR
  1. GAME
  2. Gameplay

Original Art Style

Stylized Anime Realism with Hand-Painted Textures

Our art style incorporates 'anime realism,' which involves depicting objects with realistic proportions and properties, while selectively exaggerating details to add expressiveness.

Light Sci-fi

We utilize bright tones and vibrant colors to evoke the sensation of a spectacular, world-class show.

Geometricity

To enhance in-game readability and image memorability, we use simple geometric shapes as the foundation for our designs.

Hand-paint + PBR

Our visual palette combines hand-painted and hand- drawn textures to create vivid imagery, while Physically-Based Rendering (PBR) textures lend additional credibility to the visual experience.

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Last updated 10 months ago

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