> For the complete documentation index, see [llms.txt](https://docs.farcana.com/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.farcana.com/wiki/economy/in-game-economy/in-game-economy-overview.md).

# In-Game Economy Overview

Farcana uses the free-to-play (F2P) model. Hence, the game is available to all players without restrictions, allowing for meaningful rewards and personalized content. The game incorporates elements from session games, including regular short-term seasons, unique content, and valuable prizes.&#x20;

**Traditional Session Game Elements**

* Regular short-term seasons lasting 2-3 months, featuring unique content and valuable prizes.
* A diverse array of collectible game assets, including themed characters, weapon skins, animations, and elements for player customization.
* Periodic in-game events to sustain player interest.

**Web3 Integration:**

* Integration of Web3 gaming into the classical framework, allowing players to own acquired assets as NFTs.
* A crafting system that turns meta into gameplay based on the joy of collecting and creating.

**Multiple Participation Scenarios**

Players can engage with the game through various means, including:

* F2P model: Encourages sustainable in-game purchases and sets new industry standards for immersive gameplay.&#x20;
* In-game mechanics: Features a crafting system that turns meta into gameplay based on the joy of collecting and creating.&#x20;
* Vibrant community: Allows league holders to monetize their engagement.&#x20;
* Real-world earnings: Players can convert in-game time into real-world earnings via transparent tournaments and prize pools.
* NFT economy: Allows value creation and is accessible even to non-players.

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